The twelve

One Word.
Eleven rooms.

Card one is always Scripture. The rest are builder rooms. Ask uses the same map.

01

The Word

Hear God before you teach yourself.

02

Nerve

Name the inner weather before it runs the send.

03

Near

Keep the company from becoming the Lord.

04

Body

A tired body ships a promise it cannot keep.

05

Craft

Do the unit in front of you.

06

Cash

Open the number. Do not hide in ‘when it picks up’.

07

Promise

A pitch is a vow. Yea or nay.

08

House

The person beside you is not Egypt.

09

Fold

The people you cannot invoice are not extras.

10

Circle

A friend is not a funnel.

11

Sabbath

The company is not God. Stop on purpose.

12

Company

Stay on the real company, not a dream deck.

Begin

Name the walk
on this phone.

Setup is not Day 1. Purpose and goal are written once. Keep is not priced.

Begin the walk